SROCodex
ironsro
_RefSkill #11931 · SKILL_EU_CLERIC_SAINTA_ABNORMAL_B_01
Holy Spell

Holy Spell

ClericEuropean5 levelsCleric Rod

Temporarily protects party members from all bad status attacks excluding stun and petrify, by infusing the energy of heaven through the holy spell into the party members..

Cast with
Cleric Rod
_RefSkill#11931SKILL_EU_CLERIC_SAINTA_ABNORMAL_B_01

What it does

lasts 300 s
Lv 1
Lv 5
Frozen resistance
+172
+252
Frostbite resistance
+172
+252
Electric shock resistance
+172
+252
Burn resistance
+172
+252
Poison resistance
+172
+252
Zombie resistance
+172
+252
Guards against
being asleep: −30 off its chance, the whole of it up to level 8
being asleep: −30 off its chance, the whole of it up to level 12
Guards against
being rooted: −30 off its chance, the whole of it up to level 8
being rooted: −30 off its chance, the whole of it up to level 12
Guards against
being slowed: −30 off its chance, the whole of it up to level 8
being slowed: −30 off its chance, the whole of it up to level 12
Guards against
being afraid: −30 off its chance, the whole of it up to level 8
being afraid: −30 off its chance, the whole of it up to level 12
Guards against
being short-sighted: −30 off its chance, the whole of it up to level 8
being short-sighted: −30 off its chance, the whole of it up to level 12
Guards against
being bleeding: −30 off its chance, the whole of it up to level 8
being bleeding: −30 off its chance, the whole of it up to level 12
Guards against
being in the dark: −30 off its chance, the whole of it up to level 8
being in the dark: −30 off its chance, the whole of it up to level 12
Guards against
being diseased: −30 off its chance, the whole of it up to level 8
being diseased: −30 off its chance, the whole of it up to level 12
Guards against
being confused: −30 off its chance, the whole of it up to level 8
being confused: −30 off its chance, the whole of it up to level 12
Guards against
being decaying: −30 off its chance, the whole of it up to level 8
being decaying: −30 off its chance, the whole of it up to level 12
Guards against
being weakened: −30 off its chance, the whole of it up to level 8
being weakened: −30 off its chance, the whole of it up to level 12
Guards against
being powerless: −30 off its chance, the whole of it up to level 8
being powerless: −30 off its chance, the whole of it up to level 12
Guards against
being divided: −30 off its chance, the whole of it up to level 8
being divided: −30 off its chance, the whole of it up to level 12
Guards against
being panicking: −30 off its chance, the whole of it up to level 8
being panicking: −30 off its chance, the whole of it up to level 12
Guards against
being combusting: −30 off its chance, the whole of it up to level 8
being combusting: −30 off its chance, the whole of it up to level 12

Rebalanced

since 2026-10-02
Lv 1Lv 5
Status guard × 0.650 → 3050 → 30

Our balance, not the original game's: struck-through numbers are the original.

Levels

5
LvMPHPSP to learnReuseCastRangeID
11,284—2,1641 m——11931
21,761—4,6891 m——11932
32,386—9,0131 m——11933
43,199—16,4181 m——11934
54,254—23,1381 m——11935

Timing

level 5
Action
500 ms
Reuse
1 m

Requires