Holy Word
By speaking God's words, protects members from bad status except faint and feeze for a certain period of time.
- Cast with
- Cleric Rod
_RefSkill#11920SKILL_EU_CLERIC_SAINTA_ABNORMAL_A_01
What it does
lasts 300 s
- Frozen resistance
- +48
- +248
- Frostbite resistance
- +48
- +248
- Electric shock resistance
- +48
- +248
- Burn resistance
- +48
- +248
- Poison resistance
- +48
- +248
- Zombie resistance
- +48
- +248
- Guards against
- being asleep: −30 off its chance, the whole of it up to level 2
- being asleep: −30 off its chance, the whole of it up to level 12
- Guards against
- being rooted: −30 off its chance, the whole of it up to level 2
- being rooted: −30 off its chance, the whole of it up to level 12
- Guards against
- being slowed: −30 off its chance, the whole of it up to level 2
- being slowed: −30 off its chance, the whole of it up to level 12
- Guards against
- being afraid: −30 off its chance, the whole of it up to level 2
- being afraid: −30 off its chance, the whole of it up to level 12
- Guards against
- being short-sighted: −30 off its chance, the whole of it up to level 2
- being short-sighted: −30 off its chance, the whole of it up to level 12
- Guards against
- being bleeding: −30 off its chance, the whole of it up to level 2
- being bleeding: −30 off its chance, the whole of it up to level 12
- Guards against
- being in the dark: −30 off its chance, the whole of it up to level 2
- being in the dark: −30 off its chance, the whole of it up to level 12
- Guards against
- being diseased: −30 off its chance, the whole of it up to level 2
- being diseased: −30 off its chance, the whole of it up to level 12
- Guards against
- being confused: −30 off its chance, the whole of it up to level 2
- being confused: −30 off its chance, the whole of it up to level 12
- Guards against
- being decaying: −30 off its chance, the whole of it up to level 2
- being decaying: −30 off its chance, the whole of it up to level 12
- Guards against
- being weakened: −30 off its chance, the whole of it up to level 2
- being weakened: −30 off its chance, the whole of it up to level 12
- Guards against
- being powerless: −30 off its chance, the whole of it up to level 2
- being powerless: −30 off its chance, the whole of it up to level 12
- Guards against
- being divided: −30 off its chance, the whole of it up to level 2
- being divided: −30 off its chance, the whole of it up to level 12
- Guards against
- being panicking: −30 off its chance, the whole of it up to level 2
- being panicking: −30 off its chance, the whole of it up to level 12
- Guards against
- being combusting: −30 off its chance, the whole of it up to level 2
- being combusting: −30 off its chance, the whole of it up to level 12
Lv 1
Lv 11
Rebalanced
since 2026-10-02
| Lv 1 | Lv 11 | |
|---|---|---|
| Status guard × 0.6 |
Our balance, not the original game's: struck-through numbers are the original.
Levels
11
| Lv | MP | HP | SP to learn | Reuse | Cast | Range | ID |
|---|---|---|---|---|---|---|---|
| 1 | 56 | — | 21 | 1 m | — | 150 | 11920 |
| 2 | 107 | — | 89 | 1 m | — | 150 | 11921 |
| 3 | 177 | — | 199 | 1 m | — | 150 | 11922 |
| 4 | 272 | — | 355 | 1 m | — | 150 | 11923 |
| 5 | 401 | — | 571 | 1 m | — | 150 | 11924 |
| 6 | 573 | — | 1,079 | 1 m | — | 150 | 11925 |
| 7 | 802 | — | 1,999 | 1 m | — | 150 | 11926 |
| 8 | 1,103 | — | 3,790 | 1 m | — | 150 | 11927 |
| 9 | 1,498 | — | 8,373 | 1 m | — | 150 | 11928 |
| 10 | 2,012 | — | 15,337 | 1 m | — | 150 | 11929 |
| 11 | 2,680 | — | 21,444 | 1 m | — | 150 | 11930 |
Timing
level 11
- Action
- 500 ms
- Reuse
- 1 m
Targets
AnimalSelfAllyParty
Requires
Charitylevel 1