Protection
Improves your defensive power against bad-status attacks of the Weakening Line by learning the skills to prepare against external shocks utilizing the dual axe.
- Works while wearing
- A Dual Axe
_RefSkill#9117SKILL_EU_WARRIOR_DUALP_ABNORMAL_A_01
What it does
passive — always on
- Frozen resistance
- +40
- +150
- Frostbite resistance
- +40
- +150
- Electric shock resistance
- +40
- +150
- Burn resistance
- +40
- +150
- Poison resistance
- +40
- +150
- Zombie resistance
- +40
- +150
- Guards against
- being asleep: −50 off its chance, the whole of it up to level 3
- being asleep: −50 off its chance, the whole of it up to level 14
- Guards against
- being rooted: −50 off its chance, the whole of it up to level 3
- being rooted: −50 off its chance, the whole of it up to level 14
- Guards against
- being slowed: −50 off its chance, the whole of it up to level 3
- being slowed: −50 off its chance, the whole of it up to level 14
- Guards against
- being afraid: −50 off its chance, the whole of it up to level 3
- being afraid: −50 off its chance, the whole of it up to level 14
- Guards against
- being short-sighted: −50 off its chance, the whole of it up to level 3
- being short-sighted: −50 off its chance, the whole of it up to level 14
- Guards against
- being bleeding: −50 off its chance, the whole of it up to level 3
- being bleeding: −50 off its chance, the whole of it up to level 14
- Guards against
- being in the dark: −50 off its chance, the whole of it up to level 3
- being in the dark: −50 off its chance, the whole of it up to level 14
- Guards against
- being diseased: −50 off its chance, the whole of it up to level 3
- being diseased: −50 off its chance, the whole of it up to level 14
- Guards against
- being confused: −50 off its chance, the whole of it up to level 3
- being confused: −50 off its chance, the whole of it up to level 14
- Guards against
- being decaying: −50 off its chance, the whole of it up to level 3
- being decaying: −50 off its chance, the whole of it up to level 14
- Guards against
- being weakened: −50 off its chance, the whole of it up to level 3
- being weakened: −50 off its chance, the whole of it up to level 14
- Guards against
- being powerless: −50 off its chance, the whole of it up to level 3
- being powerless: −50 off its chance, the whole of it up to level 14
- Guards against
- being divided: −50 off its chance, the whole of it up to level 3
- being divided: −50 off its chance, the whole of it up to level 14
- Guards against
- being panicking: −50 off its chance, the whole of it up to level 3
- being panicking: −50 off its chance, the whole of it up to level 14
- Guards against
- being combusting: −50 off its chance, the whole of it up to level 3
- being combusting: −50 off its chance, the whole of it up to level 14
Lv 1
Lv 12
Levels
12
| Lv | MP | HP | SP to learn | Reuse | Cast | Range | ID |
|---|---|---|---|---|---|---|---|
| 1 | — | — | 144 | — | — | — | 9117 |
| 2 | — | — | 280 | — | — | — | 9118 |
| 3 | — | — | 468 | — | — | — | 9119 |
| 4 | — | — | 726 | — | — | — | 9120 |
| 5 | — | — | 1,670 | — | — | — | 9121 |
| 6 | — | — | 2,494 | — | — | — | 9122 |
| 7 | — | — | 5,675 | — | — | — | 9123 |
| 8 | — | — | 13,174 | — | — | — | 9124 |
| 9 | — | — | 18,581 | — | — | — | 9125 |
| 10 | — | — | 27,050 | — | — | — | 9126 |
| 11 | — | — | 41,207 | — | — | — | 35798 |
| 12 | — | — | 116,614 | — | — | — | 38228 |
Requires
Dual Armslevel 7