Holy Spell
Temporarily protects party members from all bad status attacks excluding stun and petrify, by infusing the energy of heaven through the holy spell into the party members..
- Cast with
- Cleric Rod
_RefSkill#11931SKILL_EU_CLERIC_SAINTA_ABNORMAL_B_01
Ne yapıyor
lasts 300 s
- Frozen resistance
- +172
- +252
- Frostbite resistance
- +172
- +252
- Electric shock resistance
- +172
- +252
- Burn resistance
- +172
- +252
- Poison resistance
- +172
- +252
- Zombie resistance
- +172
- +252
- Guards against
- being asleep: −30 off its chance, the whole of it up to level 8
- being asleep: −30 off its chance, the whole of it up to level 12
- Guards against
- being rooted: −30 off its chance, the whole of it up to level 8
- being rooted: −30 off its chance, the whole of it up to level 12
- Guards against
- being slowed: −30 off its chance, the whole of it up to level 8
- being slowed: −30 off its chance, the whole of it up to level 12
- Guards against
- being afraid: −30 off its chance, the whole of it up to level 8
- being afraid: −30 off its chance, the whole of it up to level 12
- Guards against
- being short-sighted: −30 off its chance, the whole of it up to level 8
- being short-sighted: −30 off its chance, the whole of it up to level 12
- Guards against
- being bleeding: −30 off its chance, the whole of it up to level 8
- being bleeding: −30 off its chance, the whole of it up to level 12
- Guards against
- being in the dark: −30 off its chance, the whole of it up to level 8
- being in the dark: −30 off its chance, the whole of it up to level 12
- Guards against
- being diseased: −30 off its chance, the whole of it up to level 8
- being diseased: −30 off its chance, the whole of it up to level 12
- Guards against
- being confused: −30 off its chance, the whole of it up to level 8
- being confused: −30 off its chance, the whole of it up to level 12
- Guards against
- being decaying: −30 off its chance, the whole of it up to level 8
- being decaying: −30 off its chance, the whole of it up to level 12
- Guards against
- being weakened: −30 off its chance, the whole of it up to level 8
- being weakened: −30 off its chance, the whole of it up to level 12
- Guards against
- being powerless: −30 off its chance, the whole of it up to level 8
- being powerless: −30 off its chance, the whole of it up to level 12
- Guards against
- being divided: −30 off its chance, the whole of it up to level 8
- being divided: −30 off its chance, the whole of it up to level 12
- Guards against
- being panicking: −30 off its chance, the whole of it up to level 8
- being panicking: −30 off its chance, the whole of it up to level 12
- Guards against
- being combusting: −30 off its chance, the whole of it up to level 8
- being combusting: −30 off its chance, the whole of it up to level 12
Lv 1
Lv 5
Rebalanced
since 2026-10-02
| Lv 1 | Lv 5 | |
|---|---|---|
| Status guard × 0.6 |
Our balance, not the original game's: struck-through numbers are the original.
Seviyeler
5
| Lv | MP | HP | SP to learn | Reuse | Cast | Range | ID |
|---|---|---|---|---|---|---|---|
| 1 | 1.284 | — | 2.164 | 1 m | — | — | 11931 |
| 2 | 1.761 | — | 4.689 | 1 m | — | — | 11932 |
| 3 | 2.386 | — | 9.013 | 1 m | — | — | 11933 |
| 4 | 3.199 | — | 16.418 | 1 m | — | — | 11934 |
| 5 | 4.254 | — | 23.138 | 1 m | — | — | 11935 |
Zamanlama
level 5
- Action
- 500 ms
- Reuse
- 1 m
Requires
Charitylevel 12