SROCodex
ironsro
_RefSkill #11920 · SKILL_EU_CLERIC_SAINTA_ABNORMAL_A_01
Holy Word

Holy Word

ClericEuropean11 levelsCleric Rod

By speaking God's words, protects members from bad status except faint and feeze for a certain period of time.

Cast with
Cleric Rod
_RefSkill#11920SKILL_EU_CLERIC_SAINTA_ABNORMAL_A_01

Ne yapıyor

lasts 300 s
Lv 1
Lv 11
Frozen resistance
+48
+248
Frostbite resistance
+48
+248
Electric shock resistance
+48
+248
Burn resistance
+48
+248
Poison resistance
+48
+248
Zombie resistance
+48
+248
Guards against
being asleep: −30 off its chance, the whole of it up to level 2
being asleep: −30 off its chance, the whole of it up to level 12
Guards against
being rooted: −30 off its chance, the whole of it up to level 2
being rooted: −30 off its chance, the whole of it up to level 12
Guards against
being slowed: −30 off its chance, the whole of it up to level 2
being slowed: −30 off its chance, the whole of it up to level 12
Guards against
being afraid: −30 off its chance, the whole of it up to level 2
being afraid: −30 off its chance, the whole of it up to level 12
Guards against
being short-sighted: −30 off its chance, the whole of it up to level 2
being short-sighted: −30 off its chance, the whole of it up to level 12
Guards against
being bleeding: −30 off its chance, the whole of it up to level 2
being bleeding: −30 off its chance, the whole of it up to level 12
Guards against
being in the dark: −30 off its chance, the whole of it up to level 2
being in the dark: −30 off its chance, the whole of it up to level 12
Guards against
being diseased: −30 off its chance, the whole of it up to level 2
being diseased: −30 off its chance, the whole of it up to level 12
Guards against
being confused: −30 off its chance, the whole of it up to level 2
being confused: −30 off its chance, the whole of it up to level 12
Guards against
being decaying: −30 off its chance, the whole of it up to level 2
being decaying: −30 off its chance, the whole of it up to level 12
Guards against
being weakened: −30 off its chance, the whole of it up to level 2
being weakened: −30 off its chance, the whole of it up to level 12
Guards against
being powerless: −30 off its chance, the whole of it up to level 2
being powerless: −30 off its chance, the whole of it up to level 12
Guards against
being divided: −30 off its chance, the whole of it up to level 2
being divided: −30 off its chance, the whole of it up to level 12
Guards against
being panicking: −30 off its chance, the whole of it up to level 2
being panicking: −30 off its chance, the whole of it up to level 12
Guards against
being combusting: −30 off its chance, the whole of it up to level 2
being combusting: −30 off its chance, the whole of it up to level 12

Rebalanced

since 2026-10-02
Lv 1Lv 11
Status guard × 0.650 → 3050 → 30

Our balance, not the original game's: struck-through numbers are the original.

Seviyeler

11
LvMPHPSP to learnReuseCastRangeID
156—211 m—15011920
2107—891 m—15011921
3177—1991 m—15011922
4272—3551 m—15011923
5401—5711 m—15011924
6573—1.0791 m—15011925
7802—1.9991 m—15011926
81.103—3.7901 m—15011927
91.498—8.3731 m—15011928
102.012—15.3371 m—15011929
112.680—21.4441 m—15011930

Zamanlama

level 11
Action
500 ms
Reuse
1 m

Hedefler

AnimalSelfAllyParty

Requires