SROCodex
ironsro
_RefSkill #35796 · SKILL_CH_WATER_ABNORMAL_B_01
Cure Therapy - Divine

Cure Therapy - Divine

ForceChinese2 levels

Blesses all party members including the caster to render them invincible for a time against status anomalies such as weakening debuffs, movement-restrictions, and curses.

_RefSkill#35796SKILL_CH_WATER_ABNORMAL_B_01

What it does

lasts 300 s
Lv 1
Lv 2
Frozen resistance
+272
+292
Frostbite resistance
+272
+292
Electric shock resistance
+272
+292
Burn resistance
+272
+292
Poison resistance
+272
+292
Zombie resistance
+272
+292
Guards against
being asleep: −30 off its chance, the whole of it up to level 13
being asleep: −30 off its chance, the whole of it up to level 14
Guards against
being rooted: −30 off its chance, the whole of it up to level 13
being rooted: −30 off its chance, the whole of it up to level 14
Guards against
being slowed: −30 off its chance, the whole of it up to level 13
being slowed: −30 off its chance, the whole of it up to level 14
Guards against
being afraid: −30 off its chance, the whole of it up to level 13
being afraid: −30 off its chance, the whole of it up to level 14
Guards against
being short-sighted: −30 off its chance, the whole of it up to level 13
being short-sighted: −30 off its chance, the whole of it up to level 14
Guards against
being bleeding: −30 off its chance, the whole of it up to level 13
being bleeding: −30 off its chance, the whole of it up to level 14
Guards against
being in the dark: −30 off its chance, the whole of it up to level 13
being in the dark: −30 off its chance, the whole of it up to level 14
Guards against
being diseased: −30 off its chance, the whole of it up to level 13
being diseased: −30 off its chance, the whole of it up to level 14
Guards against
being confused: −30 off its chance, the whole of it up to level 13
being confused: −30 off its chance, the whole of it up to level 14
Guards against
being decaying: −30 off its chance, the whole of it up to level 13
being decaying: −30 off its chance, the whole of it up to level 14
Guards against
being weakened: −30 off its chance, the whole of it up to level 13
being weakened: −30 off its chance, the whole of it up to level 14
Guards against
being powerless: −30 off its chance, the whole of it up to level 13
being powerless: −30 off its chance, the whole of it up to level 14
Guards against
being divided: −30 off its chance, the whole of it up to level 13
being divided: −30 off its chance, the whole of it up to level 14
Guards against
being panicking: −30 off its chance, the whole of it up to level 13
being panicking: −30 off its chance, the whole of it up to level 14
Guards against
being combusting: −30 off its chance, the whole of it up to level 13
being combusting: −30 off its chance, the whole of it up to level 14

Rebalanced

since 2026-10-02
Lv 1Lv 2
Status guard × 0.7540 → 3040 → 30

Our balance, not the original game's: struck-through numbers are the original.

Levels

2
LvMPHPSP to learnReuseCastRangeID
15,618—35,5441 m——35796
27,375—58,6091 m——38169

Timing

level 2
Action
1 s
Reuse
1 m

Requires