SROCodex
ironsro
_RefSkill #34852 · SKILL_CH_WATER_ABNORMAL_A_01
Cure Therapy - Heaven

Cure Therapy - Heaven

ForceChinese5 levels

Blesses all party members including the caster to render them invincible for a time against status anomalies such as weakening debuffs, movement-restrictions, and curses.

_RefSkill#34852SKILL_CH_WATER_ABNORMAL_A_01

What it does

lasts 300 s
Lv 1
Lv 5
Frozen resistance
+172
+252
Frostbite resistance
+172
+252
Electric shock resistance
+172
+252
Burn resistance
+172
+252
Poison resistance
+172
+252
Zombie resistance
+172
+252
Guards against
being asleep: −30 off its chance, the whole of it up to level 8
being asleep: −30 off its chance, the whole of it up to level 12
Guards against
being rooted: −30 off its chance, the whole of it up to level 8
being rooted: −30 off its chance, the whole of it up to level 12
Guards against
being slowed: −30 off its chance, the whole of it up to level 8
being slowed: −30 off its chance, the whole of it up to level 12
Guards against
being afraid: −30 off its chance, the whole of it up to level 8
being afraid: −30 off its chance, the whole of it up to level 12
Guards against
being short-sighted: −30 off its chance, the whole of it up to level 8
being short-sighted: −30 off its chance, the whole of it up to level 12
Guards against
being bleeding: −30 off its chance, the whole of it up to level 8
being bleeding: −30 off its chance, the whole of it up to level 12
Guards against
being in the dark: −30 off its chance, the whole of it up to level 8
being in the dark: −30 off its chance, the whole of it up to level 12
Guards against
being diseased: −30 off its chance, the whole of it up to level 8
being diseased: −30 off its chance, the whole of it up to level 12
Guards against
being confused: −30 off its chance, the whole of it up to level 8
being confused: −30 off its chance, the whole of it up to level 12
Guards against
being decaying: −30 off its chance, the whole of it up to level 8
being decaying: −30 off its chance, the whole of it up to level 12
Guards against
being weakened: −30 off its chance, the whole of it up to level 8
being weakened: −30 off its chance, the whole of it up to level 12
Guards against
being powerless: −30 off its chance, the whole of it up to level 8
being powerless: −30 off its chance, the whole of it up to level 12
Guards against
being divided: −30 off its chance, the whole of it up to level 8
being divided: −30 off its chance, the whole of it up to level 12
Guards against
being panicking: −30 off its chance, the whole of it up to level 8
being panicking: −30 off its chance, the whole of it up to level 12
Guards against
being combusting: −30 off its chance, the whole of it up to level 8
being combusting: −30 off its chance, the whole of it up to level 12

Rebalanced

since 2026-10-02
Lv 1Lv 5
Status guard × 0.7540 → 3040 → 30

Our balance, not the original game's: struck-through numbers are the original.

Levels

5
LvMPHPSP to learnReuseCastRangeID
11,284—2,1641 m1 s—34852
21,761—4,6891 m1 s—34853
32,386—9,0131 m1 s—34854
43,199—16,4181 m1 s—34855
54,254—23,1381 m1 s—34856

Timing

level 5
Prepare
1 s
Cast
1 s
Action
1 s
Reuse
1 m