Cure Therapy - Heaven
Blesses all party members including the caster to render them invincible for a time against status anomalies such as weakening debuffs, movement-restrictions, and curses.
_RefSkill#34852SKILL_CH_WATER_ABNORMAL_A_01
What it does
lasts 300 s
- Frozen resistance
- +172
- +252
- Frostbite resistance
- +172
- +252
- Electric shock resistance
- +172
- +252
- Burn resistance
- +172
- +252
- Poison resistance
- +172
- +252
- Zombie resistance
- +172
- +252
- Guards against
- being asleep: −30 off its chance, the whole of it up to level 8
- being asleep: −30 off its chance, the whole of it up to level 12
- Guards against
- being rooted: −30 off its chance, the whole of it up to level 8
- being rooted: −30 off its chance, the whole of it up to level 12
- Guards against
- being slowed: −30 off its chance, the whole of it up to level 8
- being slowed: −30 off its chance, the whole of it up to level 12
- Guards against
- being afraid: −30 off its chance, the whole of it up to level 8
- being afraid: −30 off its chance, the whole of it up to level 12
- Guards against
- being short-sighted: −30 off its chance, the whole of it up to level 8
- being short-sighted: −30 off its chance, the whole of it up to level 12
- Guards against
- being bleeding: −30 off its chance, the whole of it up to level 8
- being bleeding: −30 off its chance, the whole of it up to level 12
- Guards against
- being in the dark: −30 off its chance, the whole of it up to level 8
- being in the dark: −30 off its chance, the whole of it up to level 12
- Guards against
- being diseased: −30 off its chance, the whole of it up to level 8
- being diseased: −30 off its chance, the whole of it up to level 12
- Guards against
- being confused: −30 off its chance, the whole of it up to level 8
- being confused: −30 off its chance, the whole of it up to level 12
- Guards against
- being decaying: −30 off its chance, the whole of it up to level 8
- being decaying: −30 off its chance, the whole of it up to level 12
- Guards against
- being weakened: −30 off its chance, the whole of it up to level 8
- being weakened: −30 off its chance, the whole of it up to level 12
- Guards against
- being powerless: −30 off its chance, the whole of it up to level 8
- being powerless: −30 off its chance, the whole of it up to level 12
- Guards against
- being divided: −30 off its chance, the whole of it up to level 8
- being divided: −30 off its chance, the whole of it up to level 12
- Guards against
- being panicking: −30 off its chance, the whole of it up to level 8
- being panicking: −30 off its chance, the whole of it up to level 12
- Guards against
- being combusting: −30 off its chance, the whole of it up to level 8
- being combusting: −30 off its chance, the whole of it up to level 12
Lv 1
Lv 5
Rebalanced
since 2026-10-02
| Lv 1 | Lv 5 | |
|---|---|---|
| Status guard × 0.75 |
Our balance, not the original game's: struck-through numbers are the original.
Levels
5
| Lv | MP | HP | SP to learn | Reuse | Cast | Range | ID |
|---|---|---|---|---|---|---|---|
| 1 | 1,284 | — | 2,164 | 1 m | 1 s | — | 34852 |
| 2 | 1,761 | — | 4,689 | 1 m | 1 s | — | 34853 |
| 3 | 2,386 | — | 9,013 | 1 m | 1 s | — | 34854 |
| 4 | 3,199 | — | 16,418 | 1 m | 1 s | — | 34855 |
| 5 | 4,254 | — | 23,138 | 1 m | 1 s | — | 34856 |
Timing
level 5
- Prepare
- 1 s
- Cast
- 1 s
- Action
- 1 s
- Reuse
- 1 m